Inside Zero and Shark: The call stub and the frame manager

Now that we have all that stack stuff out of the way we can get into the core of Zero itself, the replacements for the parts of HotSpot that were originally written in assembly language.

I’ve mentioned already that the bridge from the VM into Java code is the call stub. In Zero, this is the function StubGenerator::call_stub, in stubGenerator_zero.cpp, and its job is really simple. In the previous article I explained how when a method is entered it finds its arguments at the top of the stack, at the end of the previous method’s frame. Well, for the first frame of all there is no previous frame, so the call stub’s job is to create one. If you look in the crash dump I linked in the previous article, you’ll see that right at the bottom of the stack trace is a short frame that’s different from all the others. This is the entry frame, the frame the call stub made. You can see the code that built it in EntryFrame::build, right at the bottom of stubGenerator_zero.cpp.

Once the entry frame is created, the call stub invokes the method by jumping to its entry point. If the method we’re calling hasn’t been JIT compiled then the entry point will be pointing at one of the interpreter’s method entries. These, along with the call stub, are the bits that are written in assembly language in classic HotSpot.

There are several different method entries — Zero has five, classic HotSpot has fourteen! — but most of this is optimization, and you can do pretty much everything with just two: an entry point for normal (bytecode) methods, and an entry for native (JNI) methods. In this article I’m going to talk about the normal entry.

In the C++ interpreter, the normal entry is split into two parts. The larger of the two is the bytecode interpreter. This is written in C++, the function BytecodeInterpreter::run in bytecodeInterpreter.cpp, and it does the bulk of the work. The other part is the frame manager. In non-Zero HotSpot this is written in assembly language, and it handles the various stack manipulations that cannot be performed from within C++. Zero’s frame manager is, of course, written in C++; it’s the function CppInterpreter::normal_entry in cppInterpreter_zero.cpp.

The frame manager performs tasks for the bytecode interpreter, so you might expect the bytecode interpreter call the frame manager wherever it needs to adjust the stack. It can’t work this way, however; the interleaved stack in classic HotSpot means that once you’re inside the bytecode interpreter the bytecode interpreter’s ABI frame lies on top of the stack, blocking any access to the Java frames beneath. To cope with this, the code is essentially written inside out, with the frame manager calling the bytecode interpreter, and the bytecode interpreter returning to the frame manager whenever it needs something done.

The way it works is this. On entering a method, we start off in the frame manager. The frame manager extends the caller’s frame to accomodate any extra locals, then creates a new frame for the callee. The frame manager then calls the bytecode interpreter with a method_entry message.

Now we’re inside the bytecode interpreter, which executes bytecodes one-by-one until it reaches something it cannot handle. Say it arrives at a method call instruction. In classic HotSpot, the bytecode interpreter’s ABI frame is blocking the top of the stack, so if the bytecode interpreter were to handle the call itself the callee wouldn’t be able to extend its caller’s frame to accomodate its extra locals. The frame manager has to to handle this, so the bytecode interpreter returns with a call_method message.

Now we’re back in the frame manager again; the bytecode interpreter’s frame has been removed, and the Java frame at the top of the stack. The arguments to the call were set up by the bytecode interpreter, so all the frame manager has to do is jump to the callee’s entry point. When the callee returns, the frame manager returns control to the bytecode interpreter by calling it with a method_resume message, and the bytecode interpreter continues from where it was when it issued the call_method.

This process is repeated every time a method call is required. Once the bytecode interpreter is finished with a method, it returns to the frame manager with a return_from_method or a throwing_exception message. The frame manager then removes the method’s frame, copies the result into it’s caller’s frame if necessary, and return to its caller.

The frame manager exists because the bytecode interpreter’s frame blocks the stack in classic HotSpot. In Zero, Java frames live on the Zero stack, which is separate from the ABI stack. Why then does Zero need a separate frame manager? The answer is that it doesn’t — it would be perfectly possible to rewrite the bytecode interpreter to stand alone. That, however, is the issue: you’d have to rewrite the bytecode interpreter, making significant modifications to the existing HotSpot code. That runs counter to the design philosophy of Zero, which aims for it to slot into HotSpot with minimal modification. It could be done, but we didn’t do it.

That pretty well sums up the normal entry. Next time I’ll talk about the other essential method entry, the one that handles JNI methods.

3 thoughts on “Inside Zero and Shark: The call stub and the frame manager

  1. Thanks! This article was really helpful for understanding the stack trace I have for one of our segfaulting Java applications which uses JNI.

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.